Weeknotes: 19.2016 – mentoring on mobile at Bordesley, games events, planning and lots of links
We’ve got a huge link dump to share this week, but first, some project updates. In the States, Laura was flat out with stakeholder interviews at two different organisations. In the UK, things were equally busy. From Lindsey:
“I kicked off Bordesley Abbey last week – meeting with the small but perfectly formed Abbey team and the developer. As a HLF mentor, we are partnered with HLF grantees who need some support in developing a digital experience/tool. This project is a tablet experience for families and school groups.
Their biggest concern was around choosing the right device and then making sure they are secure. For many people starting out with mobile interpretation, this is very reasonably, their primary concern. As someone who has a tonne of experience and several scars from implementing mobile interpretation projects, those are often easy things to answer so I was glad to help.
Anyway, by the end of the meeting we’d realised that the content and visitor experience may need more thinking about. This is a bit more tricky to solve, and everyone thought it would be a good idea to begin thinking about it in the space – striding around as though were visitors. So in a few weeks we’ll be pacing around the beautiful ruins talking through where the learning happens and what that would look like.”
In London, we were doing lots of planning. There is a big project on the horizon, more on this soon, so that was occupying a lot of brainspace. We also began to prepare for the research phase on the SS Great Britain project, which will involve telephone and on site interviews with particular segments of the audience. The Science Museum mobile project moves into the research phase too, so the next few weeks are going to be very research heavy!
Am also looking ahead to a games heavy week next week. Am pleased to say I will be speaking at the Continue conference on videogames and culture, a new initiative from the National Videogames Archive in Nottingham. Plus, of course, we will be running our games workshop on the 23rd May, still a few tickets left.
There were lots of interesting links that caught our eye recently:
What can be learned from Formula 1 pit stop technology to speed up processes in other industries, including medical procedures https://www.theguardian.com/sport/shortcuts/2016/may/11/can-you-pit-stop-everyday-life
How the Smithsonian built their journey map http://www.customerbliss.com/smithsonian-built-journey-map-samir-bitar-cb4/
Audiences and data
Local audiences have skewed perceptions of cultural organisations http://colleendilen.com/2016/05/11/local-audiences-have-skewed-perceptions-of-cultural-organizations-data/
Attitudes to games and gamers in the US are complex and uncertain http://www.pewinternet.org/2015/12/15/gaming-and-gamers/
On museums and contact zones https://exhibitdev.wordpress.com/2016/05/06/on-museums-and-contact-zones/
Digital products in Museums
The Lincoln Centre aims to attract new audiences with a new app and website revamp http://www.wsj.com/articles/lincoln-center-aims-to-attract-new-audiences-with-technology-1462487956
A new app illuminates the hidden histories of everyday places http://thecreatorsproject.vice.com/blog/app-lets-you-encounter-literature-and-history-in-the-everyday
A new app for the Natural History Museum and some insight into how they used Adobe to make it http://blogs.adobe.com/aemmobile/2016/05/natural-history-museum-connects-with-visitors-through-a-world-class-app.html
“Care for your Community (or what I learned from running a meetup for 5 years)” – a somewhat self-indulgent link as it includes nice things about me, but also a lot of insight about nurturing a community and the edtech sector from Kirsten Campbell-Howes, with whom I ran the London Educational Games Meetup for several years https://medium.com/@campbellhowes/care-for-your-community-or-what-i-learned-from-running-a-meetup-for-5-years-d32f4aa94a83#.6d34hkhq1